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66: Paddy's Reuben Dip. What could me more comforting (or easy!) than a slow cooker mac and cheese? This classic casserole is a rich and cheesy meatless main dish, and I've never met anyone who didn't ask for second helpings of the cheesy dish. —Bernice Glascoe, Roxboro, North Carolina. The Mac also needs to be running OS X 10.8 Mountain Lion or later, have 2 GB of RAM or more installed, and have at least 12.5 GB of free storage if you are upgrading from OS X El Capitan 10.11.5 or least 18.5 GB of free storage if you are upgrading from an earlier version of the operating system. CopperSpice is of a set of individual libraries used to develop cross platform software applications in C++. You can use CopperSpice with many existing tool chains from the command line, from QtCreator, VI, emacs or your preferred development environment using CMake or Autotools.
Spice is one of the major mid range handset makers in India & have managed to introduces some revolutionary handsets recently like Spice Popcorn Projector mobile. They haven managed to get lot of consumers in this market where major competitors are Micromax, Fly, Maxx, Zend & Lava etc., As they are grabbing decent market share, people are asking more and more for the PC suite or Spice Handset manager which is essential for connecting the Spice mobile handsets to the PC or laptop. Our team recently collected some handsets for testing & also visited the local Spice mobile stores to get more information about its hardware like Modem & Spice PC Suite which is also knows as Spice Handset Manager. And we came to know that very few handsets come with dedicated CDs for PC suite with it. But they have done great thing buy providing all required stuff online.
Why you need Spice PC Suite? Most importantly syncing your data like Contacts, messages, Music libraries & Pictures to PC.
So you can restore it in case if your phone flashes or you format it. Installing apps & softwares if available needs PC Suite 3. Connecting your Spice mobile as modem to PC for using internet needs PC Suite & Modem Drivers.
Download Spice PC Suite/ Handset manager Note that Spice PC Suite or modem drivers works for only specific handsets mentioned below. Just click here & slect your handset form drop down menu & download modem drivers or PC suite.
Mac OS X is a UNIX platform and behaves similar to other Unix-like platforms. The main difference is X11 is not used as the primary windowing system. Instead, Mac OS X uses its own native windowing system that is accessible through the Carbon and Cocoa APIs. Application development on Mac OS X is done using Xcode Tools, an optional install included on every Mac with updates available from. Xcode Tools includes Apple-modified versions of the GCC compiler. What Versions of Mac OS X are Supported? As of Qt 4.7, Qt supports Mac OS X versions 10.4 and up.
It is usually in the best interest of the developer and user to be running the latest updates to any version. We test internally against Mac OS X 10.4.11 as well as the updated release of Mac OS X 10.5 and Mac OS X 10.6. Carbon or Cocoa? Qt supports building in two flavors, using either the Carbon or Cocoa API. Using the Cocoa API, Qt requires 10.5 and provides both 32-bit and 64-bit support.
With Carbon, Qt can be developed on and deployed to 10.4, but there is no 64-bit support. Note: There is no accessibility support in the Cocoa version. This is planned for Qt 4.8. With Qt 4.7 we recommend using the Cocoa version of Qt for development, unless you want to target the 10.4 platform. Qt uses Cocoa by default, both for the binary package and when configuring Qt from source (using the configure script).
To build Qt for Carbon, specify the -carbon flag to configure. There are two versions of the Qt binary, one with x86 and x8664 Cocoa and another with x86 and ppc Carbon. If you want a different setup you must build Qt yourself using the source package. To explicitly configure Qt to build for 34-bit or 64-bit architectures (or both), use the -arch flags (see ). For the Cocoa version, 64 bit is chosen by default. Currently, Apple's default GCC compiler is used by default (GCC 4.0.1 on 10.4 and 10.5, GCC 4.2 on 10.6).
You can specify alternate compilers though. For example, on Mac OS X 10.5, Apple's GCC 4.2 is also available and selectable with the configure flag: -platform macx-g42. LLVM-GCC support is available by passing in the -platform macx-llvm flag. GCC 3.x will not work. Though they may work, We do not support custom-built GCC's.
The following table summarizes the different versions of Mac OS X and what capabilities are used by Qt. Mac OS X Version Cat Name Native API Used by Qt Bits available to address memory CPU Architecture Supported Development Platform 10.4 Tiger Carbon 32 PPC/Intel Yes 10.5 Leopard Carbon 32 PPC/Intel Yes 10.5 Leopard Cocoa 32/64 PPC/Intel Yes 10.6 Snow Leopard Cocoa/Carbon 32 PPC/Intel Yes 10.6 Snow Leopard Cocoa 64 Intel Yes Note that building for ppc-64 is not supported on 10.6. Which One Should I Use?
Carbon and Cocoa both have their advantages and disadvantages. Probably the easiest way to determine is to look at the version of Mac OS X you are targetting. If your application can target 10.5 and up, then we recommend using Cocoa.
If you need to target earlier versions of the operating system and do not need access to 64-bit or newer Apple technologies, then Carbon is a good fit. If your needs fall in between, you can go with a 64-bit Cocoa and 32-bit Carbon universal application.
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For Mac OS X 10.6, Apple has started recommending developers to build their applications 64-bit. The main reason is that there is a small speed increase due to the extra registers on Intel CPU's, all their machine offerings have been 64-bit since 2007, and there is a cost for reading all the 32-bit libraries into memory if everything else is 64-bit. If you want to follow this advice, there is only one choice, 64-bit Cocoa. Building Qt statically We recommend building Qt as shared frameworks. Static builds are only partially supported, meaning that you can build most of Qt statically, but some modules, like web-kit and Designer, will fail. You can specify which modules to build from configure (e.g.no-webkit -nomake tools).
For Cocoa configurations, both static and no-framework builds requires manually copying the 'src/gui/mac/qtmenu.nib/ directory into the ' Resources' directory in the application bundle. Universal Binaries In 2006, Apple begin transitioning from PowerPC (PPC) to Intel (x86) systems.
Both architectures are supported by Qt. The release of Mac OS X 10.5 in October 2007 added the possibility of writing and deploying 64-bit GUI applications. Qt 4.5 and up supports both the 32-bit (PPC and x86) and 64-bit (PPC64 and x86-64) versions of PowerPC and Intel-based systems. Universal binaries are used to bundle binaries for more than one architecture into a single package, simplifying deployment and distribution. When running an application the operating system will select the most appropriate architecture.
Universal binaries support the following architectures; they can be added to the build at configure time using the -arch arguments: Architecture Flag Intel, 32-bit -arch x86 Intel, 64-bit -arch x8664 PPC, 32-bit -arch ppc PPC, 64-bit -arch ppc64 If there are no -arch flags specified, configure builds Qt for a 32-bit architecture when using Carbon, and a 64-bit architecture when using Cocoa. Universal binaries were initially used to simplify the PPC to Intel migration. You can use -universal to build for both the 32-bit Intel and PPC architectures. Note: The -arch flags at configure time only affect how Qt is built. Applications are by default built for the 32-bit architecture you are currently on.
To build a universal binary, add the architectures to the CONFIG variable in the.pro file: CONFIG + = x86 ppc x8664 ppc64 Working with several versions of Qt You can only install one version of Qt at a time when using the binary package. The reason for this is that a binary installation will install different parts of Qt (frameworks, documentation, examples, tools, etc) to different predefined locations on the OS, as described by Apple.
If you want to work against other versions at the same time, you need to build the other versions explicitly from source. When doing so, you can provide -prefix to configure to set install location. The binary package will install Qt to the following locations: Qt Location Designer, Linguist. /Developer/Applications/Qt Documentation /Developer/Documentation/Qt Examples /Developer/Examples/Qt Plugins /Developer/Applications/Qt/Plugins Frameworks /Library/Frameworks Libraries /usr/lib qmake, moc, uic. /Developer/Tools/Qt (symlink to /usr/bin) uninstall-qt.py, uninstall-qtsdk.py /Developer/Tools Day-to-Day Application Development on OS X On the command-line, applications can be built using qmake and make.
Optionally, qmake can generate project files for Xcode with -spec macx-xcode. If you are using the binary package, qmake generates Xcode projects by default; use -spec macx-gcc to generate makefiles. The result of the build process is an application bundle, which is a directory structure that contains the actual application executable.
The application can be launched by double-clicking it in Finder, or by referring directly to its executable from the command line, i. If you wish to have a command-line tool that does not use the GUI (e.g., moc, uic or ls), you can tell qmake not to execute the bundle creating steps by removing it from the CONFIG in your.pro file: CONFIG - = appbundle Deployment - 'Compile once, deploy everywhere' In general, Qt supports building on one Mac OS X version and deploying on all others, both forward and backwards.
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You can build on 10.4 Tiger and run the same binary on 10.5 and up. Some restrictions apply:. Some functions and optimization paths that exist in later versions of Mac OS X will not be available if you build on an earlier version of Mac OS X. The CPU architecture should match. Cocoa support is only available for Mac OS X 10.5 and up. Universal binaries can be used to provide a smorgasbord of configurations catering to all possible architectures.
Mac applications are typically deployed as self-contained application bundles. The application bundle contains the application executable as well as dependencies such as the Qt libraries, plugins, translations and other resources you may need. Third party libraries like Qt are normally not installed system-wide; each application provides its own copy.
The most common way to distribute applications is to provide a compressed disk image (.dmg file) that the user can mount in Finder. The Mac deployment tool (macdeployqt) can be used to create the self-contained bundles, and optionally also create a.dmg archive. See the for more information about deployment. Intex cmi8738 6ch sound card driver for mac download. It is also possible to use an installer wizard.
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More information on this option can be found in.